Advertisement

Owlboy Guides

Owlboy Abilities List: Spin Attack, Super Dash and Auto-Aim

Every ability Otus and his gunners can use in Owlboy, including the Spin Attack, the new Super Dash and how Auto-Aim changes combat.

Owlboy Wiki
Owlboy stands on a grassy path in a floating-island graveyard beneath a large drooping tree, with gravestones and a small island in the sky.
Official game media · View source

What abilities can I use in Owlboy?

Owlboy and a companion hover inside a purple stone cavern with two green floating creatures; a dark opening fills the center of the wall.
Official game media · View source

Owlboy gives Otus a small personal moveset (flying, rolling and a spin attack) and fills out the rest through Gunner friends he carries, each with their own weapon. The Anniversary Update added Super Dash and Auto-Aim, described in the official Anniversary Update announcement.

What does the Spin Attack do?

The Spin Attack is Otus's own close-range attack, and it doubles as an enemy tool. Hitting a Barb with a spin attack stuns it and reveals its weak point, a target on its stomach; until that hit, Barbs are invincible. According to IGN's review, spin attacks can also deflect rock-throwing enemies' projectiles back at them for a more rewarding win.

How does Super Dash work?

Super Dash is a movement ability added in the Anniversary Update. Instead of tapping the roll button repeatedly to move fast, you hold the roll button to launch into a Super Dash. An earlier official post previewing the update says Otus leaves a puff of smoke behind him as he propels himself in the direction he faces. The update also notes that some enemies can be stunned by dropping Geddy or Alphonse on their heads, and that pickups are now thrown in the direction Otus is flying.

How does Auto-Aim work?

Auto-Aim makes the game playable without a second thumbstick, according to the official update post. It can be turned on or off in the Options menu, and the second thumbstick still works for precise aiming if you prefer it. The same update lists Z, X and C keys as usable for Throw, Shoot and Spin Attack. The Anniversary Update announcement also introduces Options toggles for screenshake, flash effects and dropping the Gunner on dodge, listing them among the update's additions.

How do Gunner weapons like Geddy's blaster and Alphonse's musket differ?

They play very differently: Geddy's blaster is a fast, low-damage sidearm useful in most fights but useless against solid rock or steel, while Alphonse's musket fires a stronger fire blast on a cooldown with utility uses. According to the community wiki's page on Alphonse, the musket has an 8 second cooldown per blast and can burn plant barriers, light lanterns and lamps in caverns, and ignite explosives. The same wiki notes the developers deliberately made Alphonse's musket stronger and gave it a cooldown so players would switch to Geddy. In IGN's review, Otus can cycle between buddies instantly using a teleportation device found in a dungeon early on, which contextually explains switching weapons mid-adventure.

Which version of the game has these abilities?

Super Dash and Auto-Aim arrived in the Anniversary Update, whose release announcement is dated November 2026, ten years after the original launch; the official posts do not spell out which older builds include them. You can check your build on the Steam store page; the official notes describe Super Dash as performed by holding the roll button rather than as a toggle in the settings.

Advertisement

Advertisement